![]() ![]() You could take the Gold relic instead of the HP one, but you won't really be able to get too much out of it yet and the HP relic will really help with the long run ahead.Ĩ) Try to get each of the main Relics and the Soda Junkie cap above 10. You won't be getting a ton of Essence from it yet, but unlike gold, you do keep Essence between dimensions.Ħ) Don't bother trying to grind these dimensions beyond those upgrades.ħ) You should pick the Crit chance and the HP relics after D2 and D3 respectively. No Ads might be a nice QoL thing, but it's a bit pricey this early on.ĥ) Also, get the Magic Well upgrade from VIP. you don't get interest in dungeon auto-runs, so in practice the opportunities you'll be claiming it are limited. ![]() The Banker isn't bad, but it sounds more helpful than it really is. Warp - not because you'll be wanting to jump straight to level 100, but because it starts out the Armory with the best gear it can get for each subsequent dimension.ģ) You can probably beat this boss without a healer, but it doesn't hurt to have one.Ĥ) In the second and third dimensions, focus on finishing your Tavern upgrades other than Banker and No Ads. The only VIP upgrades worth considering at this point are Inherit (to the first or second stage) and the first stage of P. It'll probably be easy enough to max out Stools and Tables here, but you don't need to. Fizz soda, at least 4 Stools, 3 Tables, the Armory, Beds, and the Wizard. So here's my distilled process for getting from D1 to D10 efficiently and without "missing" anything (well, there's nothing miss-able really, but unduly delaying), appropriate to 1.1.ġ) In Settings, set Auto-Equip to "Never." It's really never helpful.Ģ) In the first dimension, your goals are to get to the H. Take advantage of this turn by dealing as much as damage as possible with the Piledrive skill.Although there are a lot of helpful posts - and especially comments - I found a lot of the information I wanted shortly after it would have been useful. The first turn, he’ll use the skill Fighting Spirit to make the people on your team who aren’t fighters flee (unless your team consists entirely of Fighters). Notice how he says, “Fighters, show yourselves,” specifically? This is proof that he wants to only battle against the Fighter class. Fighters, show yourselves!”Īgain, another hint. Defeating us only opens the way for something far more powerful. “Your group is powerful, there is no denying it. What you want to do is warp to Lvl 690 and defeat all of the enemies until 700. The Healer is only so that your fighters make it through Lvl 690 – 700. Fighters are the only way that you’ll be able to defeat Tengen. So, 4 Fighters? You bet your caps 4 of them. ![]() He’ll make all of your team flee… or does he? Use the team below: Now he’s a toughie, or at least seems like one. Tip: Kill only one of the skeletons and leave the other alive. Keep doing that (while healing your Healers once in a while) and eventually you’ll defeat her. Use your Therapy skill on her and it’ll damage her. Life! Even the Wizard said something similar about that previously when reaching D5. “Have it your way, but I warn you. Only the touch of life can harm a soul as dark as mine.” What you want to do is warp to Lvl 490 and defeat all of the enemies until 500. The Knight is there to make sure you don’t get ambushed or choose a trap door from Lvl 490 – 500. Healers are the only way that you’ll be able to defeat her. You’re probably thinking, “4 Healers? But why?” Well now, the answer to that is quite simple. Demora is actually pretty easy to defeat once you know how. So, if you were like me back in the day, you’ve probably struggled with Demora. ![]()
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